07 December, 2015

Why Animation Should Not Be "Kids-Friendly"



Some day you will be old enough to start reading fairy tales again   

C. S. Lewis

To me, one of the coolest things about animation is this medium's ability to capture a story and move audiences around the globe. Similar to live-action, animated movies help me see the world from various perspectives. The fictional characters of these stories urge me to understand and empathize with others in the “real” world.

Unlike live-action, however, animation has a specific sort of story-telling “tied” to it. When most people hear the word ‘animation,’ they automatically think of fairytales and imaginary worlds.

In his article On Fairy-Stories, J.R.R Tolkien defines a fairytale as 

a story “which touches on or uses Faerie, whatever its own main purpose may be: satire, adventure, morality, fantasy. Faerie itself may perhaps most nearly be translated by Magic…”[1] 

According to Tolkien, fairytales and fantasy incorporate elements out of the ordinary, such as magic, that together relate an underlying reality or truth about real life.
I bring this article up not only because fairytales and animation often share similar storylines that revolve around fantastical events. I believe that animation and fairytales also have something else in common – namely that each is believed to be for children only.

Edmund Dulac (source: Myth&Moor)

This connection between children and fairytales is one of the main things discussed by Tolkien in his article.

For better or for worse, as he writes, the worth of fairytales depends on our perception of children and what they like to engage in. He explains that a child is often seen as a different type of creature – an immature member of the family. Many adults therefore assign fairytales to children automatically because they assume only children could engage in something so far from reality. In the end, he writes, adults dismiss the value of fairytales. [3]
According to Tolkien, shunning fairytales like this is a real shame since there is much worth to be found in them, even for adults. As he writes:

“At least it will be plain that in my opinion fairy-stories should not be specially associated with children… If fairy-story as a kind is worth reading at all it is worthy to be written for and read by adults.”[4]
Tolkien thus calls not only for adults to engage in fairytales and keep their passion for the art form throughout life – he also encourages story-writers to create fairytales that adults can find depth and meaning in.

Kay Nielsen (source: 50watts)

He believes that when stories are made for children with the view that children are somehow different from grown-ups and more gullible, we create works of art that alienate adults. These kinds of fairytales will be “banished” and forgotten by children as they grow up and and become adults.[5]

He wishes to see stories that both children and adults will enjoy – stories in which each member of the family will find elements they get something out of; that fit children and are yet within their measure. He encourages fairytales to, “like [children’s] clothes,” allow for growth.[6]

Edmund Dulac (source: johncoulthart)
Since animation and fairytales are closely linked, I think many of Tolkien’s points can be related back to our perception of animation. For many people working in the animation industry today, a complex juxtaposition exists between wanting to tell fantastical stories and also desiring for adult movie-goers to acknowledge the art form. After all, an animated movie takes hundreds of talented artists many years to create. A lot of hard work and passion goes into creating each single frame. The fact that the final DVD is often hidden away in the corner of a “children’s” section of a shop can be a bitter pill to swallow, depending on one’s outlook. 


Claire Keane (source: claireonacloud)
But like Tolkien writes about the worth of fairytales, perhaps the solution to this “problem” could lie not only within adults opening up to watching animated movies – but also, in part, within the story writing process itself. 

As we, the aspiring animators and experienced filmmakers alike, continue to push the boundaries of what a fairytale consists of, we need to constantly challenge our own perception of what “children like” or should watch. In this way, we can strive to make movies that capture a sense of hope and joy both children and adults alike will treasure.

Eyvind Earle (source: disneyconceptsandstuff)

I really enjoyed reading Tolkien’s article, so I thought I’d share it and my thoughts about it here on this blog. If, like me, you are curious to know about the origins of fairytales and read about Tolkien’s views on fictional worlds, you can follow this link.

-Christine-
                                                              

1 J.R.R. Tolkien, “On Fairy-Stories,” in The Monsters and the Critics and the Other Essays, ed. Christopher Tolkien (London: George Allen and Unwin, 1983): 114. 
2 Ibid., 154. 
3 Ibid., 129-130. 
4 Ibid., 135-136. 
5 Ibid., 131. 
6 Ibid., 137-138.

08 November, 2015

Digital Software And Programs We Use At CalArts


The first time I walked into the Labs at CalArts, I was initially taken aback upon greeting numerous faces engulfed in their computers.




I was surprised by how many people use computers to make their art. And I was surprised to learn how much the animation industry itself is governed by digital art.

Before attending CalArts, I had only made art in the traditional way. I knew digital art existed, but I thought it was much less common to use as a tool than it really is. I had assumed that computers were mostly used for computer animation.

However, I soon immersed myself in it. My whole first-year-film was made on a computer. And while I still believe it is important to know how to craft art traditionally, I realize that it has also become essential for you to be familiar with digital computer software. So I thought I’d share which programs we used during my first year at CalArts. If you’re aiming for CalArts or any school in animation, I’d highly recommend exploring these software before attending!

Photoshop
Most of you will have heard of this program. I used Photoshop for the backgrounds in my first-year-film. We also use this software for our character design classes. It’s a good program for making detailed drawings because it offers you so many opportunities for making it look professional, such as various brushes, colors and layers. You can learn a little about how different artists use Photoshop from the book 21 Draw.

TVPaint
I used this program for animating my first-year-film. It’s a relatively easy set-up that allows you to flip between your drawings, draw on top of rough animation, and much more!

After Effects
This software is great for creating effects and camera moves. These are things you can also do in TVPaint, but I personally find it easier to use After Effects. When I say effects, I mean things like explosions, glittery magic particles, creepy shadowy fog… You can really go for it and make some really cool things with this program! However, for my first project in After Effects, I chose to keep it relatively simple and make snow. If you’re new to the program and would like to get to know it before using it for a huge project, I’d recommend taking some time to think about something very specific and simple you’d like to create in it. Then try to make it! When you know what you want to make, it becomes less overwhelming to experiment with unfamiliar software.

Premiere Pro
I used Premiere Pro to composite my film and add sound. A Program that is very similar to Premiere Pro is Final Cut Pro. Some students also used iMovie for their film.

Maya
We use this program for computer animation, modeling, rigging, and environments.  


I realize these programs are all very expensive. You can get a student version of Maya, but the other programs are quite an investment. If you are only interested in getting one of these software, I’d place my money on Photoshop. Of course, you get the most out of exploring this program if you also have a tablet or a cintiq to draw directly on.

On a side note, I should warn you that one downside to learning digital programs is the confusion you feel when in real life you automatically and continuously start pushing an imaginary "undo" button while drawing and nothing happens…

Anyway, I hope this post has inspired those of you who love making traditional art to go out and make yourself comfortable with these digital software programs. It will really help boost your confidence if you know how to work digitally and with different software! And to those who already work digitally, I hope this helped shed some light as to which programs go into the making of the CalArts films each year!


-Christine-

25 October, 2015

My Top 10 Books On Animation | Drawing | Story | Art



Over the past few years, I’ve read a fair amount of books on learning how to draw, animate, tell stories, and the like. I know you learn a lot from drawing on your own, but I like to also read about other people’s experiences and advice. I think doing so can really help if you find yourself wanting to improve your skills. A big part of me also just enjoys reading these books because they are about what I love!

I’ve compiled my list of books through teachers’ recommendations and info I have gathered here and there from podcasts with well-known animators. Below are ten of my favorites! To those interested in studying animation, I highly recommend reading these books before attending school. Many of my classmates at CalArts already knew how to animate and had read these books before their first year. Needless to say, these students did extremely well on assignments and their films!


Books on animation

The Illusion of Life by Ollie Johnston and Frank Thomas
































I loved reading this book! Ollie Johnston and Frank Thomas (two of the Nine Old Men, a group of animators known for their incredible animation skills) give you the history of Disney animation and how animators discovered the principles of animation for portraying the ultimate “illusion of life.”


The Animator’s Survival Kit by Richard Williams




















This is a book that time and again is brought up in our classroom discussions on animation. The principles of animation are very well explained. I felt like I saw these principles carried out everywhere I looked in real-life after reading it.


Books on drawing

































Drawing on the Right Side of the Brain taught me how important it is to “be in the zone” while drawing. It’s a great book for improving one’s observational skills.

 
Dynamic Figure Drawing by Burne Hogarth


 
As an artist, it is so important to be able to draw from the imagination. For many, it is also the hardest thing to do! Burne Hogarth helps you learn how to draw the human figure without any kind of reference.


The Art of Animal Drawing by Ken Hultgren
































The Art of Animal Drawing is good for learning to draw many kinds of animals, including horses, bunnies, lions and deer. But it is also a great source of information about posing, roughing in, arcs, line quality, and lines of action.


Drawn to Life (volumes one and two) by Walt Stanchfield, compiled by Don Hahn























Disney-animator Walt Stanchfield was a mentor to many co-workers and lead a series of lectures at the Walt Disney Animation Studios in the 1970s-80s for improving drawing. These were then written down as reference for the artists at the studio and much later compiled by producer Don Hahn, who put it all together in a book split into two volumes. The result, Drawn to Life, is one of my favorite books! You can read about the impact the notes have had on story-artist Dave Pimentel, who attended the classes, right here. I've also found a promotional video for the book, with clips from the life-drawing sessions with Walt!


Books on story

 Story by Robert McKee
































I have been told by many teachers that this is a must-read if you want to learn about story! Story explores how to effectively tell a story, so that you capture an audience and create interesting plots. As Pixar director Pete Docter once said, “there is no such thing as a lousy idea if it’s told well.”* Here, Pete Docter is talking about the power of layout, but I think it holds true of story-telling, as well. If you don’t execute a story well through effective storylines, the idea itself seems to crumble.



































Invisible Ink is a fairly quick read, and Brian McDonald’s teachings about story principles are easily digested! Through his insights, he manages to explain something extremely hard (story structure) and lay it out simply in a way I haven’t seen in other books on story. I felt very inspired to write a story and overcome any obstacles I may have with it after reading his book!


Books on creative businesses

































Creativity, Inc. taught me about the origins of Pixar and the struggles of establishing CGI animation. Ed Catmull, President of Pixar, writes about what it means to have a creative vision and developing something new that no one has seen before or imagined.
As much as I like to forget myself in a world of fantasy, it is good to sometimes come down to planet Earth and connect fantasy with reality. Creativity, Inc. gives great insight to the business-side of making animated movies and entertainment in general.


Books on art history

Gardner’s Art Through the Ages: A Global History by Christin J. Mamiya, Fred S Kleiner, and Helen Gardner

































Art history is not a main focus in our animation studies at CalArts. Even so, we do discuss art styles, such as works by Muybridge, Futurism in general and Bauhaus. Such art movements helped inform the development of animation and some of its design aesthetics. This book will teach you the foundations of art history and give you an understanding of artistic terminology. Alternatively, another book that is also good for understanding art history is E.H. Gombrich's The Story of Art.

If you are interested in more books about one of these subjects, I am happy to recommend more. And let me know if you have any books you read and liked! These are just ten books that explain what I consider the essentials for understanding what makes the U.S. American animation industry tick.


*Docter, Pete. Foreword to Setting the Scene: The Art and Evolution of Animation Layout, by Fraser MacLean, 6-7. San Francisco, CA: Chronicle Books, 2011.